Best Shotgun Call of Duty Black Ops 3
- "Fully-automatic shotgun. Fast fire rate with modest damage."
- — Weapon Description.
The Haymaker 12 is a fully automatic shotgun featured in Call of Duty: Black Ops III.
Contents
- 1 Campaign
- 1.1 Specifications
- 2 Multiplayer
- 3 Attachments
- 4 Zombies
- 4.1 Haymaker 12 vs Shoeshining 100
- 5 Gallery
- 6 Trivia
Campaign
The Haymaker 12 is unlocked at rank 18. It has low damage, medium range, a slightly higher rate of fire than the other shotguns in its class, and low recoil with good accuracy. It sees use with the German Military in the level Demon Within.
Specifications
- Ammo: 12 Gauge
- Length: 991mm
- Weight: 7.3kg
- Barrel: 457mm
- Production Years: 2052 - Present
- Country of Origin: United States of America
Multiplayer
The Haymaker 12 is unlocked at level 10.
The Haymaker 12 is a low damage automatic shotgun, requiring at least two shots to kill an enemy at full health in core modes. The damage per shot is the Haymaker 12's biggest weakness as a shotgun, as it's comparable to that of an assault rifle or even an SMG. Its range is impressive, being able to hit enemies up until about fifteen meters.
This makes the Haymaker very deadly in Hardcore modes, as it requires only one or two hits to kill with little need to aim. The Haymaker 12, like other shotguns, has almost no penetration power whatsoever, only being able to shoot through the thinnest of cover, such as glass.
The Haymaker 12's rate of fire is very high for a shotgun, as it fires at about 350 RPM in a fully automatic configuration. This speed surpasses all other shotguns, and makes the Haymaker 12 quite reliable for a shotgun. The Haymaker 12's rate of fire makes its time-to-kill far more consistent than other shotguns.
The Haymaker 12's accuracy is very good. The iron sights are clean enough, and the recoil per shot is quite low, and almost a non-factor thanks to the low rate of fire overall. The Haymaker 12's hip-fire accuracy is quite good, and when aiming down the sight, the spread is very tight. The user will have next to no accuracy deficiency with the Haymaker 12.
The handling characteristics of the Haymaker 12 are relatively standard for the shotgun class. The Haymaker 12 will allow the player to move at the default base speed, the player will aim down the sights rather quickly, and the Haymaker 12, unlike other shotguns, reloads with a magazine, taking a little bit over two seconds to reload the weapon. Due to the Haymaker 12's nature overall, reloads shouldn't be that painful or commonplace.
The Haymaker 12 has the largest magazine capacity of all shotguns, holding 16 rounds. This capacity is very large, and allows the Haymaker 12 to handle serial engagements very well. As well, the Haymaker 12 will have a healthy starting ammunition loadout, as the player will spawn with four magazines total, giving the player 64 rounds to start with.
The Haymaker 12 has the standard selection of attachments for a shotgun. The optical attachments are a poor choice, as they are little more than decoration on a shotgun.
The Quickdraw Handle is a good choice for players who like aiming with the Haymaker 12, as it allows them to do so faster. The Stock isn't necessary, as the strafe speed is fine, and the Stock gives little benefit overall.
The Laser Sight is very powerful for players who wish to never aim with the weapon, as it makes the hip-fire spread extremely small. However, this can make the Haymaker 12 somewhat less forgiving in close quarters, as if the player's aim is at fault, it will be easier for the player to miss.
Fast Mag and Extended Mags will help the user to spend less time reloading, either by making reloads quicker, or by making them less frequent and delayed. Extended Mag increases the capacity to 22 rounds, a huge magazine capacity that makes reloads extremely infrequent.
As well, Extended Mags provides extra ammunition; however, the Haymaker 12 already allows the player to spawn with extra ammunition already, so its benefit is questionable. Fast Mag makes the Haymaker 12's reloading process to be quicker. By default, the user won't need to reload often with the shotgun, making it so the player's reloading will be nigh painless.
The Suppressor dangerously reduces the Haymaker 12's maximum range, so players should be wary when using the attachment. However, the Haymaker 12's nature makes it the best shotgun to suppress.
Long Barrel extends the Haymaker 12's maximum range, which is extremely useful in order to hit as much enemies as possible.
Rapid Fire is a nigh-worthless attachment, as its effect is negligible.
Attachments
- Reflex Sight (unlocked at weapon level 2)
- Quickdraw (unlocked at weapon level 3)
- Suppressor (unlocked at weapon level 4)
- BOA 3 (unlocked at weapon level 5)
- Stock (unlocked at weapon level 6)
- Laser Sight (unlocked at weapon level 7)
- ELO (unlocked at weapon level 8)
- Fast Mag (unlocked at weapon level 9)
- Extended Mags (unlocked at weapon level 10)
- Long Barrel (unlocked at weapon level 11)
- Rapid Fire (unlocked at weapon level 12)
Zombies
The Haymaker 12 can be obtained from the Mystery Box for 950 points in Shadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima, Gorod Krovi, and Revelations. It is an effective weapon due to its high fire rate, damage and magazine size, allowing sustained fire at close quarters with ease, albeit it is weaker than the 205 Brecci. Speed Cola and Double Tap Root Beer 2.0 are a good combination with the weapon, as Speed Cola shortens the somewhat lengthy reload and Double Tap doubles the pellet count and thus potential damage. It is a reliable one shot kill to the body up to round 11.
When Pack-a-Punched, it becomes the Shoeshining 100. The magazine capacity increases to 25, and the weapon receives a damage increase, allowing a one hit kill up to round 34 with Double Tap Root Beer 2.0 or when getting headshots. The gun kills zombies in a similar fashion to the Pack-a-Punched shotguns from Call of Duty: Black Ops II, turning them into a red mist. It is an effective weapon to use while playing aggressively as the zombies in front of the player are vaporized, allowing the player to move through. Due to its fully-automatic nature and its high damage, it is among the best weapons to use to defeat bosses such as the Margwa and Panzersoldat.
Haymaker 12 vs Shoeshining 100
Haymaker 12 | Shoeshining 100 | |
---|---|---|
Damage | 280x4 | 600x4 |
Multiplier | head: x2.25 chest: x1 abdomen: x1 | |
Fire mode | Automatic | Automatic |
Rate of fire | 300 RPM | |
Magazine size | 16 | 25 |
Max ammo | 64+16 | 125+25 |
Mobility | High | High |
Extras | Extended Mags, higher damage, more reserve ammo |
Gallery
- For attachment variants, see Haymaker 12/Attachments.
- For camouflage images, see Haymaker 12/Camouflage.
The Haymaker 12 in first-person
Trivia
- The Haymaker 12's HUD icon is shown with the magazine missing.
v• d •e | |
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Submachine Guns | Kuda · VMP · Weevil · Vesper · Pharo · Razorback · HG 40 (Update) · DIY 11 Renovator (Update) · HLX 4 (Update) · PPSh (Update) · AK-74u (Update) · XMC (Update) · Sten (Update) |
Assault Rifles | KN-44 · XR-2 · HVK-30 · ICR-1 · Man-O-War · Sheiva · M8A7 · MX Garand (Update) · FFAR (Update) · Peacekeeper MK2 (Update) · LV8 Basilisk (Update) · M16 (Update) · Galil (Update) · KVK 99m (Update) · M14 (Update) |
Shotguns | KRM-262 · 205 Brecci · Haymaker 12 · Argus · Banshii (Update) · Olympia (Update) |
Light Machine Guns | BRM · Dingo · Gorgon · 48 Dredge · R70 Ajax (Update) · RPK (Update) |
Sniper Rifles | Drakon · Locus · P-06 · SVG-100 · RSA Interdiction (Update) · DBSR-50 (Update) · XPR-50 (Update) · Dragoon (Update) |
Pistols | MR6 · RK5 · L-CAR 9 · Marshal 16 (Update) · Rift E9 (Update) · 1911 (Update) |
Launchers | XM-53 · BlackCell · L4 Siege (Update) · MAX-GL (Update) |
Melee (standalone) | Combat Knife |
Special | NX ShadowClaw (Update) · D13 Sector (Update) · Ballistic Knife (Update) |
Specialist Weapons | Gravity Spikes · Sparrow · Tempest · War Machine · Annihilator · H.I.V.E. · Scythe · Ripper · Purifier |
Attachments | Optics: Recon Sight · Reflex Sight · Thermal · Varix 3 · ELO · BOA 3 |
Other melee weapons | Fists · Knife (ZM) · Bowie Knife (ZM) · Plunger (ZM) · Sickle (ZM) |
Lethal | Frag · Semtex · Thermite · C4 · Trip Mine · Combat Axe |
Tactical | Concussion · Flashbang · EMP Grenade · Smoke Screen · Trophy System · Shock Charge · Black Hat |
Wonder Weapons | Ray Gun · Apothicon Servant · Wunderwaffe DG-2 · Wrath of the Ancients · KT-4 · GKZ-45 Mk3 · Thundergun · Ray Gun Mark II · 31-79 JGb215 · Wave Gun · Staff of Ice · Staff of Fire · Staff of Wind · Staff of Lightning |
Zombies Buildables | Rocket Shield · Zombie Shield · Gas Mask · Guard of Fafnir · Maxis Drone |
Unobtainable weapons | M27 · Remington 870 MCS · MP7 · HAMR · KAP-40 · Remington New Model Army · Assault Shield |
Specialist Abilities | Overdrive · Vision Pulse · Glitch · Kinetic Armor · Combat Focus · Rejack · Psychosis · Active Camo · Heat Wave · Rogue (Update) · Gambler (Update) |
Miscellaneous | Astoth Arbzorak · Uplink Drone · Axe · Claymore · Direct Neural Interface · Directed Energy Air Defense · FlaK 88 · Flare · Kill Counter · KN Weapons Platform · LRAD · MG42 · MG34 · Panzerschreck · Default Weapon · Molotov Cocktail · Throwing Knife · Mortar Round · P.E.S. · Vril Generator · Focusing Stone · Shovel · Golden Helmet |
Cut | Attachment: Sniper |
v• d •e | |
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Assault Rifles | Gewehr 43 · M1 Garand · M1A1 Carbine · STG-44 · M16 · M14 · Famas · Galil · AUG · FN FAL · Commando · G11 · Colt M16A1 · M8A1 · Type 25 · MTAR · SMR · M27 · AN-94 · AK-47 · SCAR-H · KN-44 · M8A7 · Man-O-War · HVK-30 · Sheiva · ICR-1 · MX Garand · FFAR · Peacekeeper MK2 · Maddox RFB · KN-57 · Rampart 17 · ICR-7 · VAPR-XKG · Hitchcock M9 · Swat RFT · Peacekeeper · Echohawk Dual Bore · XM4 · QBZ-83 · Krig 6 · Groza · FARA 83 · C58 · EM2 |
Submachine Guns | Thompson · MP40 · Type 100 · PPSh-41 · MP5K · AK74u · PM63 · MPL · Spectre · MP5 · Chicom CQB · PDW-57 · Uzi · M1927 · Skorpion EVO · Bootlegger · Kuda · VMP · Weevil · Vesper · Pharo · Razorback · HG 40 · Escargot · MX9 · Spitfire · Saug 9mm · GKS · Cordite · Daemon 3XB · Switchblade X9 · MicroMG 9mm · Bullfrog · KSP 45 · Milano 821 · MAC-10 · LC10 · TEC-9 · LAPA |
Machine Guns | BAR · MG42 · FG42 · Browning M1919 · HK21 · RPK · RPD · HAMR · LSAT · MG08/15 · Dingo · BRM · Gorgon · 48 Dredge · Titan · Hades · VKM 750 · Zweihänder · Tigershark · Stoner 63 · M60 · MG 82 |
Sniper Rifles | Springfield · Kar98k · PTRS-41 · Arisaka · Dragunov · L96A1 · Barrett M82A1 · DSR 50 · SVU-AS · Ballista · Drakon · Locus · SVG-100 · SDM · Paladin HB50 · Koshka · Outlaw · Vendetta · Havelina AA50 · Pelington 703 · Swiss K31 |
Shotguns | M1897 Trenchgun · Double-Barreled Shotgun · Olympia · Stakeout · SPAS-12 · HS-10 · Remington 870 MCS · S12 · M1216 · KSG · KRM-262 · Haymaker 12 · Argus · 205 Brecci · Banshii · SG12 · MOG 12 · Rampage · Hauer 77 · Streetsweeper · .410 Ironhide |
Tactical Rifles | Auger DMR · ABR 223 · Swordfish · Essex Model 07 · S6 Stingray · Type 63 · CARV.2 |
Launchers | Panzerschreck · M72 LAW · China Lake · RPG · XM-53 · L4 Siege · Hellion Salvo · RPG-7 · Cigma 2 · M79 |
Handguns | M1911 · .357 Magnum · Python · CZ75 · Executioner · KAP-40 · B23R · Five-seven · Remington New Model Army · Mauser C96 · MR6 · RK5 · L-CAR 9 · Bloodhound · Marshal 16 · Rift E9 · Welling · Strife · RK 7 Garrison · Mozu · KAP 45 · Diamatti · Magnum · Marshal |
Specials | M2 Flamethrower · Crossbow · Ballistic Knife · Death Machine · War Machine · NX ShadowClaw · Reaver C86 · Minigun · Nail Gun |
Specialist Weapons | Annihilator · Purifier (DOA2) |
Melee (standalone) | Wrench · Fury's Song · Malice · Slash N' Burn · Nunchucks · Skull Splitter · Buzz Cut · Nightbreaker · Katana/Path of Sorrows · Knife · Sledgehammer · Wakizashi · Machete · Baseball Bat · Mace · Cane · Sai · Battle Axe · Hammer and Sickle · FS Fighting Knife |
Wonder Weapons | Ray Gun · Wunderwaffe DG-2 · Thundergun · Winter's Howl · V-R11 · Scavenger · 31-79 JGb215 · Wave Gun · Sliquifier · Blundergat · Ray Gun Mark II · Paralyzer · Staff of Ice · Staff of Fire · Staff of Wind · Staff of Lightning · Apothicon Servant · Wrath of the Ancients · KT-4 · GKZ-45 Mk3 · Kraken · Death of Orion · Alistair's Folly · Savage Impaler · Hand of Gaia · Hand of Charon · Hand of Hemera · Hand of Ouranos · Tundra Gun · Wunderwaffe DG-Scharfschütze · Decompressive Isotopic Estrangement Machine · RAI K-84 · CBRS-S · Chrysalax |
Utilities | Electro-Shock Defenses · Flogger · Automatic Turret · Fire Pit · Reservoir Trap · Fan Trap · Acid Trap · Tower Trap · Death Ray · Gate Trap · Panzersoldat Claw · Propeller Trap · Fan Trap (Black Ops III) · Gigant Eye Beam Trap · Gigant Finger Trap · Flinger Trap |
Grenades | Stielhandgranate · Mk 2 Grenade · Molotov Cocktail · M67 Grenade · Frag · Semtex · EMP Grenade · Widow's Wine Grenade · Acid Bomb · Wraith Fire |
Equipment | Bouncing Betty · Claymore · Spikemore · P.E.S. · Hacker · Turbine · Zombie Shield · Turret · Electric Trap · Trample Steam · Subsurface Resonator · Head Chopper · Maxis Drone · Rocket Shield · Trip Mine · Guard of Fafnir · Ballistic Shield · Riot Shield · Spectral Shield · Brazen Bull · Apollo's Will |
Power-up weapons | Death Machine · Wunderwaffe DG-2 · Zombie Flesh |
Other melee weapons | Bowie Knife · Sickle · Galvaknuckles · Shiv · BRAAAINS... · Plunger |
Attachments | Optics: ACOG Scope (Swarovski Scope) · EOTech Sight · Hybrid Optic · Infrared Scope · Iron Sight · Low Power Scope · Millimeter Scanner · Red Dot Sight · Reflex Sight · Scope · Sniper Scope · Target Finder · Variable Zoom |
Misc | Bayonet · Brass Knuckles · Dragon Wings · Dynamite · FlaK 88 · Flamethrower · Flashlight · Gas Mask · Golden Helmet · GP-25 · Makarov · Margwa Head · Mask · Mortar Round · Oil Drum · Panzersoldat Claw Helmet · Sabertooth · Skorpion · Smoke Grenade · Snub Nose · Syrette · Throwing Knife · Type 92 · Upgraded weapons · Valkyrie Drone Hat |
Console Commands weapons | Default Weapon · Dirty Harry · Mosin-Nagant · N° 74 ST · Nambu · Smoke Grenade · Tabun Gas · Tokarev TT-33 · Walther P38 |
Best Shotgun Call of Duty Black Ops 3
Source: https://callofduty.fandom.com/wiki/Haymaker_12